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Also remember that ArmA config files use inheritance so if you defined the primary weapons for the rifleman class and the AT class in a inherent from the rifleman and you want it to use the same primary weapons as rifleman there is no need to define it again.
#ARMA UNLOCK SERVER MOD#
For example take a look at the rifleman.hpp file in the example above.īefore we'll go over the basics let me remind you that MCC will look for the local mission MCC_loadouts config file and if non is found it will use the default mod MCC_loadouts config. You don't need to have the same roles as in the example and you can have as many roles as you want it is all up to you.
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I'm using the #include method to keep the code clean and each loadout file in a separate file but you can just drop the entire code there in the description.ext file. In short you should create a new entry in your mission description.exe file and add the MCC_lodouts class.
#ARMA UNLOCK SERVER HOW TO#
The best way to explain how to configure custom roles and gears is to download this example mission file. Of course if you are playing while IniDBi2 is running on the server any player's progress will be persistent to future missions. You want and you can define specific roles for each template. In MCC Role Selection you can have different gear, weapons exc to each role. Each level is 3000 XP plus 10% of the previous level.
![arma unlock server arma unlock server](https://i.ytimg.com/vi/39NPi881Em4/maxresdefault.jpg)
![arma unlock server arma unlock server](http://img.youtube.com/vi/B9VTRjqZDTk/hqdefault.jpg)
In the DEFAULT_SERVER.ini you'll find some expressions you can change:Īll statements starting with are headers: To get to the iniDBi2 files you'll need to locate the mod folder which is usually in the ArmA 3 root folder under the folder go to the "db" folder then you'll find a file named "DEFAULT_SERVER.ini" Servers or host players can configure the role selection by editing some of the default files create by iniDBi2.